![]() ![]() That said, cyclical patterns are not uncommon - likely because a cycle instates a degree of balance, with no one element being "the best". The core idea here is that, given an element, you can reliably say which elements it "defeats" and which it's "defeated by". Note that while while the trope is named for Rock–Paper–Scissors, which has a simple three-item cycle, that needn't be the case for an example to fall under this trope - Tropes Are Flexible, after all. In short, this trope is the application of Elemental Powers to Tactical Rock–Paper–Scissors. This is because, under Elemental Rock-Paper-Scissors, the elements are arranged in a pattern of fixed relationships to each other: Element A beats element B element B beats element C and so on. In the case of this trope, however, quite the opposite is true: if you know what elemental associations a character has, you know which elemental skills to use to deal the most damage. In some cases, these are arbitrary - even very similar characters may have wildly different resistances and weaknesses. Many works feature characters that have some elemental association, and this often includes some form of resistance or weakness to one or more elements. Daichi, Yu-Gi-Oh! GX: The Abridged Series ![]()
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